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-
- SYSTEM REQIREMENTS
-
- The editor uses the 640x480x8 VESA mode to display the levels, so you need
- a video card with at least 512KB of RAM to run it. You also need a mouse
- installed on your system.
-
-
- LIMITATIONS IN THE SHAREWARE VERSION
-
- In this shareware version the editor has severe limitations, it is included
- mainly to give you a preview of the full editor that comes with the
- registered version. You can make only a maximum of 3 polygons on a level
- with only a maximum of ten vertices per polygon. The maximum number of
- objects (food and killer) is 6. In the registered version these numbers are:
- maximum 300 polygons
- maximum 1000 vertices per polygon, but no more than 5000 altogether
- maximum 50 objects
-
- The shareware and registered editors are the same except for these
- limitations.
- You cannot play on the levels that were created with the registered version
- in the shareware version.
-
-
- EDITING A LEVEL
-
- You can design a level by creating polygons that will determine the border
- of the ground and the air. Two lines of any polygons must not intersect
- each other. If this happens, you won't be able to play on this level.
- You can also place Food and Killer objects into the design. If you create a
- new level, two objects will be already present. The start object and the exit
- object (with an 'S' and an 'E' inside them). The start object determines
- the place of the left wheel when you start to play on a particular level.
-
- On the left of the screen is a column of buttons. The buttons in the upper
- half are command buttons, that means they will take action at the moment
- you click on them with the left mouse button. The buttons in the lower half
- are the tool selection buttons. If you click on them with the left mouse
- button, you select a tool. You can use a tool in the working area of the
- screen. A one line help about the current tool is always displayed at the
- top of your screen.
- You can get help on the command and tool selection buttons by clicking on
- any of them with the right mouse button.
-
-
- TESTING A LEVEL
-
- You can test your levels form inside the editor by clicking on the
- Save & Play button at the left. But you can play on the same level by
- exiting the editor, choosing Play/External file, then picking your
- level from the list. This is the only way you can replay and save your ride.
- If there are errors in the design of the levels (the most common error is
- that two lines of some polygons intersect each other), the editor will give
- you a warning about this error when you save the level. If you want to find
- out the exact location and type of the error you need to push the
- Check Topology button.
-
-
- WHAT FILES ARE PRODUCED AND USED BY THE GAME
-
- If you create a level file in the editor, it will be saved as a file with
- extension .lev in your game directory. When you play on this level and
- save your ride, the recorded file will have the name extension as usual of
- .rec (You cannot save your ride if you use the Save & Play menu item in the
- editor, you have to choose the mainmenu/play/external and your file to be
- able to do this).
- When later on you want to replay the file MYRIDE.REC, the program will look
- for the corresponding level file to know what the level looks like. The
- program looks for the level file not by its name, but by going through all
- *.LEV files and examining the interior of each file. If it finds the right
- level file, it can replay the ride on the screen.
-
-
- A VERY COMMON PROBLEM
-
- This is a problem that can easily occur to you: you create a level design
- and save it by the name MYLEVEL.LEV. You saves your ride on that level by
- the name MYRIDE.REC. After that you make some modification to your level
- design and you saves it to the same file, MYLEVEL.LEV. If you now try to
- replay your original MYRIDE.REC file, the program will give you an error
- message, because it will no longer be able to find the original MYLEVEL.LEV
- file.
- This is because you can play a recorded file only on the original level file.
- So if you want to play back the MYRIDE.REC file and you get the error message
- that it hasn't got a corresponding level file you can check if this is the
- cause of the error: Compare the date and time of your .rec file and the .lev
- file that you think corresponds to your .rec file (for example MYRIDE.REC and
- MYLEVEL.LEV). If the level file is fresher than the .rec file, you modified
- it after you recorded the .rec file.
-
-
- A POSSIBLE SOLUTION
-
- To avoid this problem, it is a good idea to make a copy of your level in a
- locked file when you are ready with a level. After that you won't be able
- to modify it or even load it into the editor.
- So if you save a recorded play on this locked level, you will be able to
- replay its recorded file, unless you manually delete the locked file.
-
-
- MAKING A LOCKED FILE
-
- To make a locked copy of a level file MYLEVEL.LEV, load it into the editor and
- choose Save As from the menu. Type in the new name (for example LOCKED, but
- it will be saved as LOCKED.LEV), and click on Save Locked. After the program
- saved the file LOCKED.LEV, the content of the editor will remain the unlocked
- level file, MYLEVEL.LEV. If you try to load LOCKED.LEV, you will get an error
- message. After that you can ride and record your rides by exiting the editor,
- choosing Play from the main menu, choosing External from the level list, than
- choosing LOCKED.LEV from the file listing.
-
-